I’ve always had a soft spot for point and click games, and Where Angels Cry is no exception. This game relies on you to solve people’s problems by fining cleverly hidden items, and using them in a certain order. However, the only reason why I liked Where Angles Cry was due to the game’s genre. Other features such as the aesthetics and voice acting are laughable, which actually made the game really fun.
The game has an interesting idea behind it, but unfortunately ruins the delivery of the story. Your job is to investigate a “miracle” and a murder of a monk from a little monastery in the Alps. You have to help, and in some cases bribe, an array of horrifying clay looking characters. No matter how silly the problem may be, it’s the only way to find all the answers you’re looking for. For a basic game the story is actually half decent, it was good enough to keep me playing. Overall the story was mediocre, but the ending made it a whole lot worse. It made no sense and the game could have been concluded so much better. The reason I was so over the moon with the ending when I finished, was because I knew I’d never have to go through this experience ever again.
The main point (no pun intended) why I love these types of games, is because of the cleverly placed items that challenge my hawk eyes time after time. This game, like most point and click games, had 3 different types of items: the really obviously outlined objects that you can see from a mile away, the smartly hidden items that take a suitable amount of time to find, or those that blend in so well you’d have to consult a walkthrough which not only hurts my gaming experience but also my dignity. This game did a good job of finding a happy medium.
There was an attempt to ‘spice up’ the game. While sifting through landscapes to find just visible objects, you also find puzzles. Puzzles are activated when you find the coloured ball, for example, to initiate them. Although it was a nice Professor Layton like feel to it, I found it a lot easier just to skip the puzzles when they were too hard. The problem was that skip option popped up after around one minute so there really wasn’t much point of these puzzles apart from the brief change of genre.
Another cool aspect, which unfortunately appeared once to my mind, was the battle mode. When you run in to a templar your only choice is to fight him. No, not through a S mash Bros type battle style; but through a little mini game. This was a nice fun break; though it’s a shame it was so short though as a few more battle sections would have been a treat. I would love a longer game with more of these sections as Where Angels Cry took me around 3 hours to complete.
One amusing factor along with the incredible voice acting is the amazing language. It’s almost like one of the developers made up a load of words that sounded like they were used back in the day, but actually make no sense at all. Words like “Sooth”, “Fie!”, “Hark!” and “Alack!” However, if these words are true, then I give you my deepest apologies.
Now don’t get me wrong, I’m not saying that this game is better than Mugen Souls Z. But I believe this deserves a 7, as it brought back great memories as a child playing these sorts of games. This game was surprisingly fun to play and I actually enjoyed it. I’d recommend this game to anyone who is a fan of the genre, and anyone looking to take a nostalgia trip back to the good old days. Overall it was a fun game to play; I’d personally suggest getting a buddy to play is with you. Otherwise you’re not going to have a good time.
REVIEW CODE: Here at Brash Games we have a strict Review Code policy, our Editor is the only member of staff at Brash Games permitted to obtain review code and distribute it within the Brash Games review team. No other person is permitted to request review code and or send review links or contact the publishers in any way whatsoever. Should you wish to send us review code please email paulryan-at-brashgames.co.uk.
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