Quest of Dungeons Review

Quest of Dungeons Review

I first saw Quest of Dungeons being played at EGX 2014 in London a few months ago which was an incredible experience. Sadly I went on Sunday (the shortest day) and was unable to play it but was interested in this Retro, Rogue-Like RPG game.

Created by David Amador this game comes out fighting, the first thing that hits you is the fantastic 16bit graphical world full of randomly generated dungeons, monsters, weapons, armour, potions and keys.

The latter lets you open the doors to fantastic chests brimming with loot or sometimes death, but mainly death as your cut down by a giant worm boss, black hooded assassins, skeletal warriors or fire throwing mages. In normal games your given the easy way back to life in the form lives or checkpoints but Quest of Dungeons just instantly kills you, back to the main menu with the sound of hysterical laughter. This may put some gamers off but it’s a great addition, making you concentrate and think before running into a locked room, or any room to be honest as they’re full of lovely surprises.

Quest of Dungeons Review

The game allows you four choices of victim, I mean character and/or class each with their own strengths and weakness. I decided on the bow wielding Assassin in an attempt to keep the enemy’s slightly further away (which doesn’t entirely work) but there is also a Warrior, Wizard and Shaman to choose. The next and last step before the game begins is the difficulty ranging from easy right up to hell and like settings on a toaster it just decides the length of time before your finished.

The games small intro explains the light has been captured, placed in a lantern as darkness grips the lands. With a comical discussion around a camp fire you are sent forth, alone to find what perils await.Being killed a fair few time in this 16 bit equivalent of Dark Souls, does slightly ware you down but persistence and determination eventually pays off. Picking up an epic sword/bow or piece of armour, excepting and completing a quests so you level up all add to the enjoyment of this game. Slaying your first boss gives you a massive rewarding feeling of joy until you realise the next door contains another, harder boss who wasted no time in extinguishing my life and excitement in a few fleeting seconds.

Quest of Dungeons Review

That aside I still went back for more and more, until the leaderboard showed i’d climbed from 110,030th in the world to 9950th. Not amazing but a massive improvement and something else to aim at while playing and each time you try to find the stairs to get lower into the bowels of the game. The enemy’s get harder, try to steal your loot and health, but with each successful kill the experience bar and gold increases. Levelling up only increases stats/health and the gold can be spent in the shop owned by an equally daunting hooded man.

Eventually you might get bored with the games repetitiveness but you would have got so much out of it by then and only costing £4 is great value for money. I have spent nearly seven hours in the game over a few evenings and it’s still captivating my interest. I actually want to complete the game but i refuse myself the disrespect of doing that on easy.

I give this game 9/10 it offers an old school, retro RPG game fans and new comers alike will really enjoy, it has hours of gameplay and make you want to better yourself each time you play it and at an incredibly low price.

REVIEW CODE: A complimentary PC code was provided to Brash Games for this review. Please send all review code enquiries to editor@brashgames.co.uk.

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