Fullbright, the developer of Gone Home, has announced that Tacoma will be delayed until spring 2017.
Tacoma is about a girl called Amy and her first day on a Lunar Transfer Station known as Tacoma.
“We’ve had to push out our original schedule,” says the dev. “We’d originally planned mid-to-late 2016, so we’re giving ourselves an additional 6+ months, to land in Spring 2017. We’re currently polishing up a sample of our newly-minted alterations to the core game into something showable that we’ll be showing the world this coming summer.”
The team also explained why they needed more time to improve the game saying: “After we did our big unveiling last summer we sent out a playtest build to a bunch of fellow developers we trust, took a long hard look at their feedback and our own feelings on where we were at, and decided to re-examine and rework a number of the core assumptions we’d held about the game. How would gravity really work on a deep-space facility like Tacoma? What are we trying to say about the function and implications of Augmented Reality– and how does the player interact meaningfully with the story content in the game, in a fundamentally different way than anything we’ve worked on before?
“We dove in and took this job seriously, redefining a number of elements that really needed it. It’s been an important process (and we’ve recently sent out another playtest, the response to which has made our months of deep-structure soul-searching feel very worth it) but it’s also taken time… time that would’ve otherwise been devoted to getting the game further on toward being finished and shipped.”
The blog post finishes by saying: “Thank you again for all your support & commitment to what we do… we can’t wait to show you more of the new face of Tacoma. We’ve got some very exciting stuff in store…”
It’s a shame that we won’t be able to play this game later this year, but hopefully having this delay in the long run will mean that the game will be even better.
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