I love pirates – they hold a particularly warm and ale filled place in my heart. So do games that let you go off and do what you want. I like good stories but I also like to slip away and go off on my own little adventure before saving the day. Tempest plays right into my love of gleefully scooping up loot, outwitting grimy characters and excitedly buying new types of projectiles.
In Tempest you play as a pirate ship captain whose beautiful boat was viciously attacked and sunk by a giant sea creature…thing. Everyone thinks you’ve been into too many barrels of grog but you swear it was a giant, tentacled sea creature and you’re determined to hunt it down and claim revenge! Now that you have a new ship, all you need to do is pick up some of your stray crew and maybe plunder some shipping routes or fortresses along the way. You are a pirate after all and cannonballs aren’t cheap!
The mechanics for Tempest are a lot of fun but challenging to start. You navigate on an old map by clicking the area or town you want to go to. Some towns are just little ports that carry the basic equipment and allow you to repair any damage to your vessel. Others are huge trading mechas where you might get better weapons or hear a piece of gossip on the creature you’re hunting down. As you travel from town to town you will have the opportunity to engage in ship battles. You can attack merchants, repel invaders, or assist in other raids. Who you attack will allow you to gain or lose reputation points with the various factions scattered across the map.
The sea battles are the main focus of this game. Like the sea battles in Windward your aim is to line your enemy up with your cannon banks on your ship’s sides to fire while dodging their canons. Different ammunitions target different parts of a ship and provide different benefits. If the ship you’re facing is more maneuverable or faster than you you might want to use a chain shot to destroy its sails. If you intend to board the ship then heartlessly killing off its crew with poison or shrapnel shots will make a hostile takeover much easier. And if you prefer to just sink your enemies then a good old cannonball will do the trick. These friendly exchanges of bits of metal happen while you and the enemy dance around rocks and sand banks that can do just as much damage to your ship as an enemy projectile, not to mention the occasional guard tower.
Though the storyline is simple Tempest flows well and it’s obvious Lion’s Shade put a lot of love into this game. The graphics are surprisingly good though with some room for improvement. Your boat always looks like it’s going to sink at any moment because of the water effects running across your deck. Also. it seems that the instance weather effects are based on Scotland because it’s almost always raining! I would really love to see more ship upgrades because I could never seem to find much. The stores only sold what I already had and the ships I destroyed usually only dropped gold or sell-able stuff (not that I’m complaining). I love the fact that I don’t have to participate in the encounters if I don’t want to, I can leave or auto-fight if I want the booty but am feeling really lazy.
Whilst the game runs very well on my mid-range PC, multiple saves would also be nice as it’s very possible to find yourself in a position where you cannot afford repairs or more cannon balls. At that point it’s pretty much game over and need to start again.
I like Tempest a lot. It’s ultimately a simple game, but there is much to do – quests are finely weaved into the experience. At its best it feels like a seamless story of you exploring the world, investigating it and fighting, at its worst it can be a bit repetitive. There are better looking games, but the design is overall very nicely done with a clear theme throughout the world and its factions. It could use an upgrade in the sound department, but it’s livable. For the price I actually think this is an exceptional game. There is a lot of gameplay here. It’s not quite Sid Meier’s Pirates, but it’s definitely a ripping yarn (sorry).
REVIEW CODE: Here at Brash Games we have a strict Review Code policy, Paul Ryan owner / editor is the only member of staff at Brash Games permitted to obtain review code and distribute it within the Brash Games review team. No other person is permitted to request review code and or send review links or contact the publishers in any way whatsoever. Should you wish to send us review code please email paulryan-at-brashgames.co.uk.
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