EverSpace Preview


Right, O.K, before I get into this review, I’ll run you through what Everspace is. At this moment, Everspace is an incomplete game. It lacks a story (I think, hard to say) and content but ROCKFISH, the studio and publisher, wants to pull a “Minecraft” marketing style. Meaning you can buy the game now, play it and wait for more features to be added in progression of it’s production. Right now, EverSpace is in the same point of its life-like Minecraft Beta 1.8. Though, there’s a still good amount of content, mainly guns, so you’re not too disappointed in spending $30 for a game. And I do understand the U.S dollar is currently in the toilet. But, honestly,£20 is still too much for game that purposefully wants you not to reach the end. Calling it “Dark Souls in Space” would be accurate but an insult to “Dark Souls”.

The game isn’t difficult; it’s just trying to be difficult. You can’t put a spiked collar on a Chihuahua and say, “that’s my little badass” when it doesn’t at least chase a squirrel once or twice… EverSpace is basically jumping from one solar system to the next until you reach a ‘warp gate’ which lets you complete, for lack of a better word, ‘Act’ and you move on to the next. Each level in an act contains enemies. Some harder than others and these tougher enemies show up when you’ve been idling and cruising around a level to long, which I actually praise. That lets player who want a challenge get their challenge.


However, you have to eventually face these tougher enemies even when you’re not ready. This goes back to my reference to Dark Souls. You will die. You will really die a lot. The in-game money carries over after you die so you can spend it on miniscule upgrades. For instance, spend $800 to increase your shields by 1%. Then when you upgrade your shields again for $1000, they increase again by 1.5%. And obviously that makes a difference but not a difference you can see or feel. Which makes it boring. And you need better weapons and armour if you ever want to defeat the tougher enemies.

So you have to die often to spend money on upgrades. Plus, the game kills you in many ways you didn’t understand. I was flying though a wrecked cargo ship and heard that ‘locked on’ beeping, so I flew erratically and sped up trying to dodge these missiles that were fictionally made-up in my head. In the end, the ships A.I yelled, yes yelled, at me in an annoyingly, superior, sarcastic manner. “Normally, flying into mines will destroy your ship.” So I dropped my controller, squinted my eyes and swayed my open hands around thinking ‘dafuq?’

Turns out the missiles were mines, the beeping indicated that they were about to explode but, for the life of my console, I couldn’t see them. In the moment I died, I did see stationary, red lights in a light environment and thought, instinctively, they’re the light you see on planes’ wings, nose and tail. I understand that its partially my fault, but if a mine’s about to blow, flash the mine’s red light? Even smoke alarms have a light that flashes so you know what’s making the noise. That… is bad game design. But its worse when your A.I doesn’t lift a cyber finger to let you know there’s mines around, but will happily yell at you AFTER you die.


So yeah, that’s what’s wrong with EverSpace. Well, it’s UI text in-game and in menu is too small and blends into the background. But I really have to get this point across. Its ship movement system is confusing and exceptionally brilliant. It is incredibly free-ing to fly. I would have mapped the controls differently to suit myself better but getting used to the default controls is possible. But you don’t have to be moving and you can still pan in a 360-degree angle vertically, horizontally or diagonally. This helps so much when you want to position yourself to squeeze through a narrow tunnel in a ship or crater. And speaking of space itself, the scenery looks breath-taking.

But not just the scenery looks great. The ships, freighters and enemies have their awesome traits. Like out of nowhere, an enemy battleship will instantaneously warp into battle and you feel like Han Solo feeling the Empire. That’s an emotion you want to feel, if you’ve ever been a child, guys.

Feelings and emotions like that is one of the reasons I play games, especially when games give you the excitement factor of explosions, action, chase scenes and doing the impossible. Because you DO feel like Han Solo, John McCain, Jack Sparrow and co. Because of moments like that, you will see me playing EverSpace on my homefeed.

REVIEW CODE: A complimentary Microsoft Xbox One code was provided to Brash Games for this review. Please send all review code enquiries to editor@brashgames.co.uk.

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