OneShot Review

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OneShot is a game about Niko who is a sort of cat-human hybrid and he discovers that he called be the messiah of the location he is in. Niko is asked to take a lightbulb (which deemed as a holy light) to a tower in order to restore power to the world which is filled with robots that are either powered-down or destroyed. In order to restore power to the world Niko must solve many puzzles which require two types of thinking depending on the task; logical or out-of-the-box thinking – he is also guided by god (you as the player).

The game begins with Niko waking up in a bed which is in a room that he does not recognise; when he gets out of bed there is computer, bookshelf and a glowing on item – when you try to use the computer it asks for a password and then begins searching for the relevant item. When the correct item has been located the player must use their smarts to figure out how they can find out the computer password using the item and the environment; after figuring out that puzzle Niko discovers information about what is going on but it is still vague. Eventually when the player/Niko find the lightbulb they can leave the house and discover more about the world they are in – Niko ends up meeting as robot who has been programmed with the knowledge of possibly Niko being the prophet who will bring light to the world we are in.

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When playing this game, the player is given the option of using a controller like an Xbox One version like I did or a keyboard to control Niko – the controls are very straight forward for both types as there is only some much the player can do; movement, speed, inventory, pause and interact. The good thing about this game is that it does not need to have complicated controls to be enjoyed because there is a lot of interesting things about it. In the inventory the player is able to join the various items that they have collected throughout the game – by doing this it gives the player more options as to what they can do with the items that have and it makes the game a little easier as well.

Depending on how each individual sees this game; I believe it is a good thing that there are near-zero hints given to the player when it comes to solving the puzzles – I would say the game is interpretation-based where all the items are giving to the player and they just have to figure out what they can do with them. The game features one of the following camera angles similarly found in games like Pokémon where the player can only see so much of their surroundings; it can be a little inconvenient at times as it can make it harder to move around the place especially when there is no map in this game.

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The other great feature is knowing that every action has a consequence in this game so for example if the player ended up missing off an interaction they could have done then it is reflected in the game and of course it is very easy to miss things off when there are no hints – some people may not like that feature but it gives you another reason to replay the game just to find every possible combination as it can be interesting to find out how else you could have played the game.

Overall, it is a great game because of many qualities – the good parts are; the graphics are kind of similar to classic games where there is a low bit-rate but it is easy enough on the eyes to be appreciated, the puzzles can be quite thought-provoking as it is not just looking for items it is about how you can use them both in general & using the environment, the story is interesting with various twists and it is pretty easy to play in general. The only downside I would say is that the story is not long enough; hopefully there will be a sequel or a general extension through downloadable content.

rating-8

REVIEW CODE: A complimentary PC code was provided to Brash Games for this review. Please send all review code enquiries to editor@brashgames.co.uk.

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