Rocket League has expanded its borders once again, now, towards the handheld audience with a release on the Nintendo Switch. The Switch version of Rocket League is cross-platform with the PC and Xbox One releases, instantly giving Switch players a crazily deep player pool to frolic in.
One would expect that a newly released multiplayer-only game would have a bit of trouble with queue times on launch, but Rocket League had a concurrent 80,000 players due to the player ecosystem already in place. Everything feels as it should be as if this release for the Switch has been around for years. Microsoft and Nintendo’s joint project for more cross-platform gaming certainly is impressive and is something you can say that is a success for both companies. With a win-win for both the companies and players, one really can’t deny how good this will be for the gaming industry as a whole.
The Power of Cross-Platform
The true strength of a cross-platform is how it strengthens a game further. Competitive games like Rocket League require massive amounts of players playing at the same time to ensure that queue times are down to a minimum. Players quitting mid-match will get replaced, or they’ll have a big enough community to keep itself engaged and keep the game thriving. With this port to the switch, Rocket League players on PC and Xbox benefit from the huge influx of new talent and Switch players get to play with an already flourishing competitive community. Not only that, but there’s an even bigger market now for Rocket League Trading by virtue having more players in general.
In this sense, despite releasing the same game on the Switch, the developers have created new content for everybody playing the game only by adding in more accessibility. It’s the sort of million dollar idea that sustains itself.
Still, Sony is noticeably absent in this newly allied gamers, leaving the Trinity alone to reap its rewards. Sony has even expressed disinterest in cross-platforming with both Nintendo and Microsoft, going a flimsy excuse in its place that leaves many to wonder about the real reason for the decision.
Head of Sony’s marketing, Jim Ryan, in an interview with Eurogamer, reasoned out why they would not participate in the cross-platform plans: “We have a contract with the people who go online with us, that we look after them and they are within the PlayStation curated universe… Exposing what in many cases are children to external influences we cannot manage or look after, it’s something we have to think about very carefully.”
Considering that Nintendo is onboard with all of this in Rocket League as well as Minecraft (another game that’s also cross-platform), Sony is just silly beyond belief. Nintendo has devoted its entire existence to being family-oriented and takes great measures to ensure that its legacy continues in a positive direction. It’s Sony that presents the “concerned parent” argument. Naturally, this all boils down to the continuation of the great console wars, and Sony’s decision appears to be a power play because it’s still the best selling console of this generation and it is going to keep it that way. This is fine since it’s the very nature of the business, their approach seems to be very anti-consumer as cross-platforming is mainly for the end-users. It appears quite hostile from a plebeian’s point of view.
Regardless of the real reason is, Rocket League is going on stronger than ever because of its cross-platform Switch release. Only time will tell if Sony ever decides to join the ecosystem, but, until then, you may have to wait it out to play Rocket League with your friends on the PS4.
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