Rememoried Review

There are two words I would use to describe Remeoried; beautiful and abstract. It’s a visually stunning game that puts you in a dreamlike world, one that is very obtuse. This game gives you no form of direction, just the occasional voiceover. The most you can do is just start walking, and try to figure out the puzzle you find yourself in.

I’m still not sure what Rememoried is. It could be described as a ‘walking simulator’, but one that requires you to solve abstract puzzles. My first few times playing the game I pretty much stumbled upon the solution to the puzzle. But that’s also kind of the point. Even after I put a grasp on what I was supposed to do in the game, there was always this sense of wanderlust.

This game pretty much drops you right in the middle of the action, with no context or guide whatsoever. This whole game doesn’t give you any sort of guidance, and it’s up to you to figure out what to do. There’s voiceovers scattered throughout the game, but those are just as abstract as the rest of this game.

Rememoried was one of the one most relaxing and therapeutic games I’ve played. There’s no rush or incentive to jump to the next level, or no story to guide you along. Which is a good thing, because sometimes this game can become a little too frustrating. A lot of the game involves jumping, and unfortunately, the platforming isn’t great.

The change of pace and locations keeps things interesting, however. The majority of the game is in a monochrome black and white style. Occasionally levels show a pop of color that really stand out. Overall this is a beautiful game, and the visuals really add to the meditative nature of playing it.

Speaking of playing the game, the game has a very unique mechanic that adds to the aimless nature of the game. Aimless may seem like a dig, but it’s not here. A main mechanic in Rememoried is forgetting, and the how reality is ever-changing in a dream. Looking away for one second can change the level to your advantage. If you maneuver your way to a platform and see that it’s just too high to reach, turn away and look at a different object in the distance. You may just notice that the platform was lowered just enough to jump onto.

Some may think that mechanic is a bit too obscure, and that is true. A lot of the game can be chalked up to just wandering around and not knowing what to do. You may turn around and notice the level has changed. While its fascinating, it also adds a bit of aimlessness to the game. On the other hand, as I mentioned earlier, this game doesn’t give you a goalpost of sorts or any sort of time limit, so you can spend your time wandering around this surrealist world.

This isn’t a necessarily long game, and that’s to its benefit. It doesn’t overstay it’s welcome, and you can either finish it in one sitting or jump in it every so often. This is a game meant to challenge you, but not punish you. It’s just enough of a challenge to get you thinking, but it doesn’t go farther than that.

Overall, despite its central concept of forgetting, Rememoried is a very memorable game. It may be too abstract for everyone, but for those who do play it, expect a meditative, relaxing game that also makes you think. You’ll be drawn into the game’s surrealist world, and you’ll want to explore more of it, though the game never really explains anything in detail. Rememoried isn’t perfect, but it’s not a game I’ll forget anytime soon.

REVIEW CODE: A PS4 code was provided to Brash Games for this review. Please send all review code enquiries to editor@brashgames.co.uk.

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