How Detroit: Become Human’s pivotal ‘Interrogation’ scene came together

In a game full of big moments, Detroit: Become Human‘s ‘Interrogation’ scene is a stand-out.

Connor’s interrogation of the deviant android accused of murdering his owner, Carlos Ortiz, is a pure marriage of minimalist design and high stakes outcomes. It’s a pivotal, high-tension confrontation that can play out in a number of different ways.

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While other sequences in the PS4 exclusive play out against lavish vistas or amid thrilling action sequences, Connor’s one-to-one interrogation of a battered and bloodstained HK400 series android is more subtle, relying not on reaction times or thorough attention to detail, but smart judgement on the part of the player.

Your approach here is everything: be it forceful, compassionate or rational, not only does it affect your success in getting the information you need, it also impacts Connor’s relationship with his human partner Hank – a core relationship in the game’s plotline that has significant ramifications on later events.

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Just before the game launched last month, we paired-up the game’s creator, David Cage, and the actor who so memorably portrays Connor, Bryan Dechart, and filmed them reminiscing on how the sequence came together.

Now that you’ve had a few weeks to play through the game, we felt like it was the right time to publish that conversation. Check out the video above now. And if you took a different path through the game and didn’t get to experience this sequence, now’s the time to jump back in and see what you missed out on.

The post How Detroit: Become Human’s pivotal ‘Interrogation’ scene came together appeared first on PlayStation.Blog.Europe.

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