Mini-Mech Mayhem is out tomorrow on PlayStation VR and behind the bright and colourful aesthetic is a deceptively deep and highly-strategic experience. Whether you’re battling others online or tackling the AI in single player, you’ll need a playbook to guide your mech to victory.
While there’s a robust tutorial, which includes 30 hand-crafted challenges to explore some more nuanced manoeuvres, we at FuturLab would like to share some of our own strategies to help you towards total table-top domination!
There are two phases to a match of Mini-Mech Mayhem: planning and action. In the planning phase, you must plan three actions – two moves and a shot, or two shots and a move. You won’t know what other players are going to do, so you need to predict your opponent’s behaviour while remaining unpredictable yourself.
In the action phase, you watch as moves are played out one after another. It’s here that you can use special intercept cards to change the course of a match. Intercepts cost power which is awarded at the start of each round, can be collected from the board or stolen from another player. There are 25 intercepts in total, so be sure to check out the intercept guide on the in-game settings menu for full details of what they all do.
The aim of the game is to win yourself some Victory Points and it takes three to win a match. Victory Points are awarded for directly causing the destruction of an opponent with a projectile or push, or by ending a round on the victory square. So let’s take a look at some of our favourite, fiendishly fun ways to make that happen…
Don’t be afraid to fight dirty – your opponents almost certainly will! Try letting them do all the hard work to capture a victory square, then play a shuffle or rotate position intercept to end the turn in their spot and take it for yourself.
The cheap shot
Directly cause an opposing mech to fall into a hazard and you’ll score yourself a victory point. Headshots are a great way to do this so keep an eye on the victory square; if there’s an adjacent hazard, line yourself up with it and wait for an opponent to take the bait, then BAM! A headshot will knock them back and down they go.
Like a record, baby
You won’t get a victory point for a leg shot which diverts a mech into a hazard, but such an action might keep your plans on course and allow you to win one another way. If you think a mech will be heading for a square you’re on and you don’t want to get shoved out the way, hit ’em in the leg to keep them off your back. Wherever your opponent is going, a leg shot is a great way to make sure they don’t get there.
The triple play
Sometimes it’s worth biding your time. Opponents with a victory point or two will make themselves a target of other players’ interceptions, leaving the quiet ones to line themselves up for a sudden strike to seal victory… In the example above, a victory point for each of the two mechs in the hole and finishing up on the victory square is enough to secure victory in a single action!
Mini mechs, massive mayhem
Even the best laid plans of mechs and avatars can fall victim to some unpredictable intrusion. Whether it’s a freak wind knocking out the Spanish Armada or a cat jumping on the board in the middle of a chess match, forces beyond our control can often determine the course of battle, just like some intercepts here. Whether things end up in your favour or not, it’s best to just enjoy the chaos, hope the pieces fall in your favour and regroup to fight another day.
Cool metal jacket
Between bouts and away from the mechanised madness of the battlefield, there are tons of cosmetic items, dances and weapons available for personalising your avatar and mech. We’ll be releasing more items in the coming weeks and months, giving you shiny new things to grab as you move through the levels to find and unlock that perfect outfit. Looking good might not help you win, but it can always make you feel better about losing!
The post Expert tips for mastering tabletop strategy game Mini-Mech Mayhem, out this week for PS VR appeared first on PlayStation.Blog.Europe.
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