I love games like Super Meat Boy and N+; simple 2D platformers that provide often monumentally tricky challenges for those looking to push their gaming skills to the limit. The thing is, for a game of that ilk to work, to deliver that fine balance between challenge
Kalypso seem to have a thing about publishing almost great games. Alongside Enigma Software’s solid but ultimately flawed Alien Spidy comes Candygun Games’, Dollar Dash, a game even closer to greatness, but one ultimately let down by a few poor design choices that combine to derail what could
I’ve never really got pinball. It’s not that I don’t like it, I just don’t know what I’m doing. Beyond the need to keep the ball in play, I’ve never really got a feel for how the whole scoring system works. Yes, I understand that I should
Take Two's latest earnings call included some interesting information regarding the successes of a slew of big-budget releases.
A distinct lack of big new releases sees Techland's Dead Island: Riptide retain its crown as the best selling game in the UK for the third week in a row.
Despite terrible reviews Aliens: Colonial Marines has actually shifted a huge number of units.
Electronic Arts has confirmed that it has struck a long term extension to it's deal with FIFA.
EA has captured the much sought after Star Wars license and is already planning multiple new titles.
Electronic Arts has confimed that its virtual life series, The Sims, which has already sold over 150 million copies around the globe, is to get it's forth major outing.
Honestly, it’s not that bad.