Twin Robots Review

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When I played the first few levels of Twin Robots I wasn’t sure what to classify this game as. After a few more levels I decided that it’s a platformer. Because one of your main goals is to get to a button it felt like a puzzle game. There wasn’t any real challenge getting to the button. It was just a simple take this path and get through the obstacles that are in your way. Most of the obstacles you face are timed jumps. Each level has the same goal. Free your twin robot before he gets squished. After your twin is freed then you need to collect enough power to finish the level.

There are quite a few different obstacles in the game. Some examples are jumping over spikes, running under a blade, jumping over a laser, and jumping between walls. Ninja style! So, there is a lot of jumping in this game, which isn’t a bad thing. But! Something that wasn’t made obvious was that your robot uses power when ever you jump. If the robot runs out of power, then your robot doesn’t work anymore. Meaning if you jump too much before you free your twin you will fail the level.

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As I got further into the game the levels got a bit longer and more challenging. The pacing in this game is near perfect. I always felt like I could handle the next new challenge without having much difficulty. With the levels getting longer your robot will start to run out of energy more noticeably. Luckily before you free your twin there is a way to gain back energy. Some levels have a battery cell looking thing, which refills your energy. That’s the only way I found to get energy back before freeing the other robot.  After you free your twin you use the freed robot to run along the path and collect the energy (the path lights up). I tried to keep both robots energy even, that way I didn’t lose a robot and I had plenty of energy to end the level with.

With the end goal being the same thing over and over again, it’s always nice to have non-repetitive levels. This game does a good job of making sure the levels aren’t the same as the last one. Each one has something added to it or has a completely different layout. Even though each level is different they all had something that felt familiar. All the levels are basically the same backdrop and colors. It wasn’t something I minded personally but, since it’s the same in that aspect it made me grow bored of the game. The soundtrack had slight differences in the levels but it wasn’t something that stood out.

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The game has a co-op mode. I love being able to play games with other people. That’s where most of my socialization comes from. Well, I didn’t get to try co-op mode. This game supports the Wii U Gamepad and a Wii remote. I don’t own a Wii remote, I have a gamepad and a pro controller. So that was a bit disappointing that it doesn’t support the pro controller. Sadly I can’t tell you how well the co-op works, if it even work well at all.

Most games have a long load time and then it feels just kind of slow. Not Twin Robots. When I lost my main robot I had to restart the level. Something no one likes to do, and part of the reason no one likes to do it is because of the load time. I swear I hit restart and it was almost instant that I was ready to get back in the game. I believe that this is part of the reason I just kept playing the game. It was no problem to just restart the level!

Rating 5

REVIEW CODE: A complimentary Nintendo Wii U code was provided to Brash Games for this review. Please send all review code enquiries to editor@brashgames.co.uk.

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